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2025年全球电子游戏产业报告(英文版)-游戏之力会员免费优质

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entertainmentesasoftwareassociationPowerofPlay2025GLOBALVIDEOGAMESREPORT

IntroductionAGlobalPerspectiveonVideoGames6TheGlobalVideoGamePlayer下GlohalPerspecthe:SpatightonGenderGlobalPerspecthe:SportightonAgeGlobalPerspective:TheBenefitsofGameplayCibhalPespecthe:VieoCamesCoed Phople12GlobalPerspective:VideoGames ImproveSklills38Mexico18Brazil40Nigeria42Poland20Canada22CanadaQuebec44SaudiArabia24China46SouthAfrica26Egypt48SouthKorea28France50Spain30GermanySweden32India54UnitedArabEimirates34htaly56UnitedKingdom36Japan58UnitedStates60

POWERQFPLAYI2025GLOBALVIDEOGAMESREPORTIntroductionPRESENTEDBYCMSPR.S98AN6OHEN*gameI0三8IGEAKGAMESukieVideoGamesPolandVIDEO

61I2005QLOBALWDEOGAMESREPORTPOWEROFPLAYIAGilobalPerspectiveonVideoGames,TheGlobalVideoGamePlayerPlaverGender24,216AgesofPlayerstotalrespondentsworldwideAmangtotalplbyersages18+AverageAge16-2414%Surveyofactive fwrekly) video game playersageste25-3426%4123%21countriesacross6continents45-516%55-4112%48%51%65+10%TopThreeReasonsforPlayingVideoGamesATohave funStress reliet/relaxationAFRICAEUROPEEOYPT:107SOUTHARICA1.2syingwithOthersIOARWaatharpaoREA:1,00WthpacplFavoriteDevicesNORTHAMERICASOUTHAMERICAAUSTRALIACANADA:1007BRAZL:1,348AUSTRALA:1,002UNTTEDSTATES:1.55-4

BPOWEROFPLAYIGLOBALREPORT202POWEROFPLAYIGLOBALREPORT2025|GlobalPerspective:SpotlightonGenderGlobalPerspective:SpotlightonAgeFavoriteDevicesMMaleFavorite DevicesUnder36Over6627%MabiaPreferredGenresPreferredGenresConnectingwithOthersWbaklyplayTopThreeRTohmufun56%3%Stressrellefro1havehadpashTohoapmyVikhogameshelpme

POWEROFPLAYGlobal Perspective:TopReasonsforPlayingahavefunTheBenefitsofGameplayTokospmymhd tup/esrtismybadexAcrossthe world,players agree that videogames.81%80%78%withdffeentablses73%72%71%challengerelationships70%64%62%mefee//ess/daolatad/gmetootherpecnlinmylifie

址|POWEROFPLAY|2025GLOMALVIDEOGAMESREPORPOWEROFPLAY|2025GUOBALVIDEOGAMESREPORTGlobalPerspective:PlayingwithothersisapositiveexperienceVideoGamesConnect PeopleIn-personplayOnlineplayWho weplaywithGlobalPlayIngwithnon-family onlinFor thosewhoplyatlasst weak36%63%34%24%OllizeOtherplayen

#IPOWEROFPRAY|2025QLOBALVIDEOGAMESREPORTPOWEROFPLAY|2025GLOBALVWIDEOGAMESREPORTGlobalPerspective:VideogamesasacareercatalystVideoGamesImproveSkills,Creativity and problem-solving emerge asvideogames'topskillboostersGlobaGlobal ageementthatgamescanimprow..67M个SauthNora

AustraliaVideo games asatoolformentalresilience1,002RespondentsAgesofPlayersPlaverGenderAmongtolnPaovideah16-2448%51%MaleFomoVideogamesconnectpeopleFavoriteDevices57%45%42%nlinewithother50%25%22%2%Use in-st monthlyComput1Ksola43%Top3GameGenresVideogamesImproveskillsPyarsagronthatvdeogian58%37%30%PuzzleActionArcade&otherOitcathin32%43%49%64%

BrazilVideogamesasatolformantalresllince1,348RespondentsAgesofPlayersPlaverGenderAmangtotalphayeraaghs1Paovideahe55-649%43%57%MaiaPamalaVideogamesconnectpeople85+13%FavoriteDevices83%64%67%onlinewithothers30%22%291046%wandhaldneshaspositively66%Top3GameGenresVideogamesimproveskilsPyarsagronthatvdogan63%45%45%GlobalCompaActionPuzzleShooter51%43%76%64%

CanadaVideo games asatoolformentalresilience1,007RespondentsAgesofPlayersPlayerGenderPaovideaho16元249%51%MaleFemo+VideogamesconnectpeopleFavoriteDevices60%49%44%onlinewithathers52%25%1%Use in-22%tmonthlyVRthatdevon45%Top3GameGe...

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2025年全球电子游戏产业报告(英文版)-游戏之力

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